Home » Games News » You created too much threat for the rest of the group to pull off
Healing Strategy - You'll be using the lower level heal to "top people off" when they're hurt, but not enough buy seven souls gold to warrant your full heal. This is ***very*** important for multiple reasons.
First of all, healing for more than someone needs wastes your mana. Secondly, it generates almost twice the "threat" level. If you heal for 1,000 HP, you generate "1000" threat level.
Let's say a puller just brought a mob to your party, but they're badly hurt and you're afraid they might not take even one or two more. What do you do?
If you used your full heal spell, sure, you healed them, but then everything that was on them is now on you and, oops, you created too much threat for the rest of the group to pull them off you quickly enough.
If you had used your lower level heal, it would be far easier for someone else to hit one of the mobs and pull aggro. You can always use another lower level rapid to heal the puller again, if they need it.
But by splitting the threat into two parts like that I have *often* kept a puller healed without drawing aggro myself where other clerics have pulled them all on themselves.
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